// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef DAWN_NODE_BINDING_GPUQUEUE_H_
#define DAWN_NODE_BINDING_GPUQUEUE_H_

#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include "napi.h"
#include "src/dawn_node/binding/AsyncRunner.h"
#include "src/dawn_node/interop/WebGPU.h"

namespace wgpu::binding {

    // GPUQueue is an implementation of interop::GPUQueue that wraps a wgpu::Queue.
    class GPUQueue final : public interop::GPUQueue {
      public:
        GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async);

        // interop::GPUQueue interface compliance
        void submit(
            Napi::Env,
            std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) override;
        interop::Promise<void> onSubmittedWorkDone(Napi::Env) override;
        void writeBuffer(Napi::Env,
                         interop::Interface<interop::GPUBuffer> buffer,
                         interop::GPUSize64 bufferOffset,
                         interop::BufferSource data,
                         interop::GPUSize64 dataOffset,
                         std::optional<interop::GPUSize64> size) override;
        void writeTexture(Napi::Env,
                          interop::GPUImageCopyTexture destination,
                          interop::BufferSource data,
                          interop::GPUImageDataLayout dataLayout,
                          interop::GPUExtent3D size) override;
        void copyExternalImageToTexture(Napi::Env,
                                        interop::GPUImageCopyExternalImage source,
                                        interop::GPUImageCopyTextureTagged destination,
                                        interop::GPUExtent3D copySize) override;
        std::optional<std::string> getLabel(Napi::Env) override;
        void setLabel(Napi::Env, std::optional<std::string> value) override;

      private:
        wgpu::Queue queue_;
        std::shared_ptr<AsyncRunner> async_;
    };

}  // namespace wgpu::binding

#endif  // DAWN_NODE_BINDING_GPUQUEUE_H_
